The Beginning Of End Public Release 0.2.5


Hello again! After some time I finally finished version 0.2.5 of this project, I just want to say, I'm sorry that it took so long to release this update, I could give excuses for the delay, but I don't think that's relevant at this point, instead, I'm going to explain what I've been working on all this time, this changelog will be divided into: story, graphics, and code. So let me explain what I've been working on.

STORY AND REPEATABLE EVENTS.

This section is the weakest of all, as the new content is almost non-existent, regarding the story, there are only two events with the mother, both related to the shooting route, for the protagonist's girlfriend, I added an event, also related to the shooting route, for the sister, I added a single event that works for both the non-shooting confrontation route and the confrontation avoidance route, this covers the secondary events.

As I mentioned in my last post (on Patreon), I added more interactions with the available characters (for now only Hinata, Yui and Kiyoko), these interactions include small dialogues that are not very relevant to the story, but I thought it would be interesting to add them to each interaction, as I said, this is the weakest part, and frankly I'm a little disappointed in myself for adding so little content, but with what I'm about to explain, you'll understand why there is so little new content.

GRAPHICAL QUALITY, ENVIRONMENT AND GUI.

  • Graphical Quality.

What I'm about to explain, as the title suggests, is the section about Graphical Quality, Environment, and GUI, I decided to improve the quality of the game to make it more visually appealing to players, so I updated the resolution from 1280x720 to 1920x1080, which includes everything from buttons to renders to videos, below I'll show you some images so you can see the quality improvement:

1280x720.

 1920x1080.

1280x720.

1920x1080.

1280x720.

1920x1080.

1280x720.

1920x1080.

  • Environment.

Regarding the environment, I added some melodies that I think fit the tone of the game, just in case, I would like to apologize because I am not very good at choosing music for ambient soundtracks, nevertheless, I did my best, in total I added 20 melodies, ranging from calm to sad tones, however, if you think I did a bad job in choosing the music, please don't hesitate to let me know, and if you know a melody that would fit the game better, please share your recommendation, it would be a great help.

  • GUI

This part is short but important, in my opinion, I have improved the quick menu to make it easier to use on both computers and Android devices, the button layout looks like this:

There are three buttons on the left, the first, shaped like a gear, is used to access the game settings, the second button, with two triangles pointing to the right, is the skip button, the third button, with triangles pointing to the left, is the back button.

There are also three buttons on the right, the first button opens the save game screen, the second button opens the load game screen, and the button with the triangle pointing to the right activates the auto-play function.

I also added the gear button to the map so that you can access the game menu from anywhere, additionally, although it may be a little unnecessary, I rearranged the buttons, as you can see in the image below:

As an extra, I also improved the descriptions for accessing certain events in the task window as much as I could, as the previous descriptions were a bit confusing, if you still find some descriptions unclear, please let me know and I'll work on improving them.


CODE.

As for the code, I improved the day and night system, now, no matter where you are on the map, you can advance the time without being redirected to the world map, another improvement I made was to the navigation button code that appears when you enter a location, I tweaked it mainly to make it easier for me to update in the future if changes to these buttons are needed, finally, I fixed the language selection window that appears when starting the game on Android devices, so that you can now choose the game language on startup.

That's it for the code and visual improvements, now I'll explain one last improvement I made to the game, which took me the most time to complete, I rewrote the entire translation of the game from scratch, as I mentioned before, English is not my native language, and I don't speak it perfectly, as a result, the first translation felt a bit strange, as I had to rely on my limited knowledge of English, Google Translate, and ChatGPT, now, for this second version of the translation, I used a tool that helped me find grammatical errors in my work, I hope that this new translation is more understandable, still, if you find any part of the translation confusing, please let me know so I can try to revise it again.

This is everything I've changed in my game, as I said, the story hasn't changed much, but I focused on fixing things that were necessary to improve the gameplay experience, if you decide not to download this version, I completely understand, and appreciate you taking the time to read everything I wrote, if you decide to download it, all I can say is thank you for taking the time to play the new content and read this entire bible.

One thing I must make clear is that, for obvious reasons, I recommend starting a new game to avoid any problems during gameplay. Thank you and see you soon!


Files

TheBeginningOfEnd-0.2.5-PC(Mediafire)
External
3 days ago
TheBeginningOfEnd-0.2.5-Mac(Mediafire)
External
3 days ago
TheBeginningOfEnd-0.2.5-Android(Mediafire)
External
3 days ago

Get The Beginning Of End

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.